Another week has gone by and as usual we havent been on the lazy side here at Twin Creation Games.
Features and Bug fixing
This week we sat down to finally add highly requested features and fix the few bugs we have seen popping up in Bestiary Exam. Here is a small list over what we have done.
- Added sound/mute icon that allows you to turn of and on ingame volume.
- Increased difficulty as the game goes on in high score mode by reducing time cards are shown.
- Removed lingering text after the cards were shuffled.
- Updated description on all monsters.
- Updated Bestiary with additional information on all monsters.
- Removed the the possibility of getting the same right answer/card several turns in a row.
Even more monsters!
While Niklas was fixing bugs and adding features i have kept the pace up trying to expand the content of the game by creating more monsters. Here are some of the new monsters on the way. More will be comming as i finish them.
Stay Alive Project
Stay Alive is an action arcade game where you try to keep yourself alive against hordes of demons using the weapons and gimmicks the maps has to offer. This game project was started by the two of us at Twin Creation Games in our second year as game design and programmer student respectivly. After quite a bit of down time we have finally gotten around to finishing up the game using our spare time.
One of the things we accomplished this week was to integrate the game with the Kongregate API(As we will use it as our publishing platform) as well as creating a new gimick, the seed cannon. (Work in progress)
One of the things we accomplished this week was to integrate the game with the Kongregate API(As we will use it as our publishing platform) as well as creating a new gimick, the seed cannon. (Work in progress)
Release date and closing words
As we are approaching the completion of Bestiary Exam we have been discussing when to release the game. At the current point in time we are aiming for a release at friday 9th of October. This should give us time to add the content we want for our game as well as give us time to prepare a new trailer and other material we want to have ready in time.
That is not to say the game will be completely done, but rather that the game is ready to be released worldwide. After that it all comes down to the feedback we collect from our players where we take the game next.
In regards to Stay Alive no date has been set in stone yet, but we are hoping to have it done and ready by the time the Norwegian game convention Spillexpo takes place.(6-8 November) The two of us here at Twin Creation Games are planning on being a part of the indiestand there set up by Hamar Game Collective. So if you are at Spillexpo feel free to stop by and try our games! (And potentially an unnanounced game demo!)
Thats going to be it for this weeks update. Hope to see you next week!
That is not to say the game will be completely done, but rather that the game is ready to be released worldwide. After that it all comes down to the feedback we collect from our players where we take the game next.
In regards to Stay Alive no date has been set in stone yet, but we are hoping to have it done and ready by the time the Norwegian game convention Spillexpo takes place.(6-8 November) The two of us here at Twin Creation Games are planning on being a part of the indiestand there set up by Hamar Game Collective. So if you are at Spillexpo feel free to stop by and try our games! (And potentially an unnanounced game demo!)
Thats going to be it for this weeks update. Hope to see you next week!