Its finally friday again! After another busy week we are back with a new blog post! This week i spent most of my time thinking up new enemy concepts and after creating and trashing several ideas these are remainders that probably will make it into the game.
Concept 1: Molten Beast
The first concept is one i begun on last week. The molten beast prowles ash filled wastelands and volcano summit for preys. It has a large rock like formation at the top of its head it uses to bludgeon foes to death.
- S Class
- High HP
- Strong Attack, but slow and predictable.
- Normal attack with claws, special attack where it smashes it heads shaking a large area around it.
Concept 2: Spiritmancer
Spiritmancers are ghost of powerful mages that wield dark magic to vanquish all who disturbs them
- A Class
- Low HP
- Powerfull ranged attacks
- Has free movement as it flies, not restricted to grid.
- Fires fireballs at player with varying intervalls
- Summons undead with high hp, but low attack to fight for him
Concept 3: Mountain Wormdrake
Mountain Wormdrakes have gained their name and infamy for roaming both above and within mountains leaving preys no place to hide.
- S tier
- Medium hp
- Medium damage
- Flies in the sky and cant be attacked when doing so. Must be dealt damage to when coming to the ground to attack.
Concept 4: Guardian statue
Guardian Statues are automated defence systems created as tools of war. It has 2 hands seperated from its main body it can control to pound its opponents. The eye act as a strong energy emitter that can scorche foes in front of it. To top it off, it has a propulsion system at the bottom that allows it to jump at enemies crushing them below its weight.
- A or B class
- Laser from eye for a ranged area attack
- Hands attack independently
- Can jump shaking the ground doing a lot of damage if it hits
- Only the main body can take damage
Implementing the remaining classes
Currently the Shadow Stalker and Hunter are playable in-game which leaves the Warrior of Light and Mage remaning. One of them should be done by the end of this weekend, both if we are lucky. With Niklas in a full time job its hard for the coding to keep up with the rest of the game, something we both hope you understand.
Closing words
As we progress we can hopefully show some more gameplay than some simple gifs. Until then we hope these blogs give you sufficent insight as to what we are working on and our current situation. Until next week!