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Enemy progress update

15/4/2016

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Finally! Its been a while since we had something to share.  The past couple of weeks have been rather hectic for both of us, so things have been moving rather slowly. 

​AI Update

As discussed last week we want to spend some ekstra time on enemy design and AI patterns to add more depth to the fighting system, it is after THE core part of our game. For starters that involves creating the movement and attack patterns for the Spiritmancer and the Mountain Wormdrake. We have started the work on it, but it is still something that needs a lot more polish, so for now we dont have much that can be shown graphically. For a basic introduction on our plans for the two mentioned monsters read our previous dev blog. Link

Molten Beast​

Although the programing and design of the game is lagging behind the art at this point it still needs to be done. So with that in mind i continued making Pixel Art when i had time starting with the Molten Beast creature that we showed concept art of our pre easter dev blog update.
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Basic facts about the Molten Beast.
  • S Class Monster
  • High HP
  • Weak basic attacks, Powerfull but slow pattern based attacks
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One of the slower, but heavy attacks is a head smash where he crushes the stone on his head into the ground.
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The other attack the Molten Beast will possess is a move where he sticks his tail in the ground behind him with fires erupting in 3 directions from the tail. The animation for that one is not yet ready, but should be shortly.

​Closing words

Thats it for this week, we will be back next week with more updates!
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    Markus Løtveit

    Designer, artist and head of marketing for Twin Creation Games. Loves all thing games.

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