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Finishing up characters and spawn system implementation

7/2/2016

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With aa lot happening the past week we decided that we should postpone the blog until sunday this week. But as they say, better late than never. Here is this weeks summary.

​Spawn System Implementation

Over the weekend we finally got around to actually implementing the enemy spawn/wave system in the game.  For details.  Now we can start experimenting with different difficulty curves, check how the monster balance feels etc.

​Class Updates

The Hunter spritesheet is now complete.
Picture
In addition i have started on the mage trying to capture the look i am going for, unfortunatly its still rather early so i dont have much to show on that yet.

As for having the characters actually playable in the game that is something we are looking to fix within the comming week or two.
Picture

​Closing Words

That is it for this weeks update, look forward to next friday for more updates on Arena Warriors!
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    Markus Løtveit

    Designer, artist and head of marketing for Twin Creation Games. Loves all thing games.

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