Its been a couple of weeks since last time, but since easter break is over its time to get back into the weekly dev blog!
Where we stand and enemy design
First of lets go through where we currently stand.
What we lack at the moment(Outside of Kongregate functionality which has not been added yet, but will be ported from Stay Alive), are more enemies with advanced attack patterns. What do i mean by this? Well simply put, its enemies with more varied interactions besides moving and attacking the player. The fighting system is something we want to prioritize in this game as its a very important part of the core gameplay. This does not only count for the player, their character and their abilities, but also in how the enemies approach and interact with the player. For an example of what we are working on, lets go throught he Mountain Wormdrake enemy i did concept art for a few weeks back.
- All of the 4 classes are more or less playable in game. The exception being the Warrior of Light who still needs to get all of his abilities in working order.
- We have a rather broad selection of enemies.
- Base arena, interface and mechanics are in place.
What we lack at the moment(Outside of Kongregate functionality which has not been added yet, but will be ported from Stay Alive), are more enemies with advanced attack patterns. What do i mean by this? Well simply put, its enemies with more varied interactions besides moving and attacking the player. The fighting system is something we want to prioritize in this game as its a very important part of the core gameplay. This does not only count for the player, their character and their abilities, but also in how the enemies approach and interact with the player. For an example of what we are working on, lets go throught he Mountain Wormdrake enemy i did concept art for a few weeks back.
Mountain Wormdrake
Basic facts
Basicly the Wormdrake has 3 basic states that all have their own telegraphed attacks, strenght and weaknesses.
- S tier enemy
- Medium HP
- Some strong, some medium damage attacks
- Has 3 states: Flying, On ground, Burrowed
Basicly the Wormdrake has 3 basic states that all have their own telegraphed attacks, strenght and weaknesses.
- Flying
- On ground
- Burrowed
By having different phases the player must go through alternating between being agressive and defensive we are hoping to create more interesting gameplay then what you normal braindead enemy will provide. Off course this does not only apply to the Wormdrake, this is something we are hoping to do with more enemies along the way to create variation in our gameplay. Outside of the Wormdrake we also have the Storm Giant that spawns tornados, and we are hoping to create some dynamic gameplay with the Spiritmancer as well, alternating between homing fires and calling on the undead for help.
The road ahead
Due to the complexity of these new interactions implementing the new enemies might take a bit more time than what has previously been the case. Regardless, after the Spiritmancer and Wormdrake are working as we want them too we plan on releasing a teaser video to showcase the game as well as a demo for those that want it. How we are planning on releasing the latter is still in the works.
We hope you enjoyed this weeks update and may you have a nice weekend! See you in a week!
We hope you enjoyed this weeks update and may you have a nice weekend! See you in a week!