Stay Alive, the final touches
As outlined in the previous weeks blog we wanted to have a main menu background showing of the different map and the intense gameplay. This serves 2 purposes.
- It catches the players eye, increasing the chance of the player giving the game a try.
- It introduces the player to the fundemental mechanics of the game easing the player into the gameplay experience.
To make this menu feature a reality we thought of several different approaches.
- Recreating the stages with a panning camera, programming several actions for each.
This approach would give us a lot of control, but would also be extremely time consuming to do, so we quickly shelved this approach.
- Creating an animation of the maps with action going on.
Extremely time consuming if we were aiming for high quality and the size of the spritesheets would become way beyound reasonable. This idea was shafted within the first 20 min.
- Using Movie Texture on flat planes with a panning camera.
This is the approach we eventually decided on. Outside of having to create a build with no visible interface on the screen this is a rather straightforward concept. Film a short video, add it in Unity in order and have the camera pan over them. With the right settings the file size shouldnt get out of hand as they are very short clips, it allows for easy changes(Just record again) and its not as time consuming compared to the other methods.
After deciding on the method we ran into some issues with importing clips into Unity, but this has since been fixed. All that remains now is to create the executable(Without interface) and do the actual recording, which should be doable within the next couple of days.
We are hoping you are looking forward to the release just as much as we are!
Kongregate profile can be found here: TwinCGames
Small Arena Game Update
- Tail attack if the player attacks from behind
- Leap attack