Finishing up the scorched golem
The Schorched Golem is more or less done now. Still might give it some polish later on, but outside of that its done.
Updating the skill bar
The interface as a whole have really needed an update since our early demo build and i started work on that this week. The ability bar looked very unpolished and just out of place(To be honest it was a very early version) so i started with that as my first piece of interface to improve on.
Here is a comparison.
Here is a comparison.
The new one mirrors the look of the arena you are fighting on and has a much higher level of polish and detail compared to the old one. Another thing we are toying with at the moment is to have the bars go down while on cooldown for even more clarity making it easier to keep tabs on your abilities, when you can and cant use them.
Warrior of the Light
A small sneakpeak on the Warrior of Light was given in our previous blog , here is an updated Spritesheet.
The character is almost fully animated now only lacking a broad swing ability animation. This will hopefully be done sometime early next week.
Closing words
It was a very art heavy week this week with little news on the gameplay front, but we still have more work to do on that front before we are ready to shed any light on it. Especially enemies like the Crystalos who have advanced attack patterns are taking longer than ideal to get functioning properly. Regardless, we hope you enjoyed this weeks dev blog and hope you look forward to another one next friday!