Its friday again and time for another progress update. This week i had to go to a jobb interview cross country, but still managed to get some work done.
The Hunter Class
The Hunter concept from a gameplay was perspective was first introduced in our blog a couple of weeks ago and have now finally gotten some art to it.
Class Summary
Hunter
HP: 70
Attack damage: 30 (Ranged)
Abilities
2. Bear Trap
3. Hunters Fury
4. Hunting Game
Class Summary
Hunter
HP: 70
Attack damage: 30 (Ranged)
Abilities
- Carved Flesh
- Damage: 40
- Healing: 50 HP
- Cooldown: 20 sec
2. Bear Trap
- Damage: 100
- Stun: 2 sec
- Cooldown: 8 sec
3. Hunters Fury
- Damage: 0
- Attack speed increase: 200%
- Movement speed increase: 100%
- Attack speed increase for: 5 sec
- Cooldown: 10 sec
4. Hunting Game
- Damage: 200
- Cooldown: Refreshes all ability Cooldowns
- Cooldown: 30 sec
Hunter Art
First of all of his front and back animations are complete.
Secondly i created the art and animation for the bear trap ability.
And i managed to finish up the barrel exploding animation, something i was rather pleased with.
Closing words
Thats pretty much it for this weeks update. I did manage to add the last sprites needed in the Warrior of Light Spritesheet hopefully allowing us to get something playable soon. Until then, see you next week for another dev blog update.