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Weekly Upate: The Hunter Class

29/1/2016

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Its friday again and time for another progress update. This week i had to go to a jobb interview cross country, but still managed to get some work done. 

​The Hunter Class

The Hunter concept from a gameplay was perspective was first introduced in our blog  a couple of weeks ago and have now finally gotten some art to it.

Class Summary
Hunter
HP: 70
Attack damage: 30 (Ranged)

Abilities
  1. Carved Flesh
  • Damage: 40
  • Healing: 50 HP
  • Cooldown: 20 sec
The Hunter slices a monster with his knife damaging the enemy while healing himself.

     2. Bear Trap
  • Damage: 100
  • Stun: 2 sec
  • Cooldown: 8 sec
The hunter lays down a trap that springs when a monster gets close dealing massive damage and stunning them for a long time. Max 3 at the time

     3. Hunters Fury
  • Damage: 0
  • Attack speed increase: 200%
  • Movement speed increase: 100%
  • Attack speed increase for: 5 sec
  • Cooldown: 10 sec
The Hunter massively increases his attack speed and movement speed for a short duration. 

     4. Hunting Game
  • Damage: 200
  • Cooldown: Refreshes all ability Cooldowns
  • Cooldown: 30 sec
The Hunter brings his A game refreshing all cooldowns as well as putting down a barrel trap exploding for massive damage in a small area. 

Hunter Art

​First of all of his front and back animations are complete.
Picture
Secondly i created the art and animation for the bear trap ability.
Picture
And i managed to finish up the barrel exploding animation, something i was rather pleased with.
Picture

​Closing words

Thats pretty much it for this weeks update. I did manage to add the last sprites needed in the Warrior of Light Spritesheet hopefully allowing us to get something playable soon. Until then, see you next week for another dev blog update.
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    Markus Løtveit

    Designer, artist and head of marketing for Twin Creation Games. Loves all thing games.

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