AI Update
Over the past week Niklas has been working on the Spritimancer AI more or less completing it. Some fine tuning is probably required, but its getting there. This leaves the Mountain Wormdrake as and Molten Beast as the last planned enemies before we polish and get ready to create a teaser video for the game.
After having all our enemies and classes ready the most important thing is to nail the combat feeling as well as balancing the wave spawns. Once the gameplay feels right the most crucial component still remaining is the interface. As long as it is intuitive and simple to use chances are we can publish the first version on Kongregate to test the waters. More additonal monsters and other potential content is something that comes later depending on how it goes.
After having all our enemies and classes ready the most important thing is to nail the combat feeling as well as balancing the wave spawns. Once the gameplay feels right the most crucial component still remaining is the interface. As long as it is intuitive and simple to use chances are we can publish the first version on Kongregate to test the waters. More additonal monsters and other potential content is something that comes later depending on how it goes.
Logo
To be honest creating logos is not my strongest suit, but i have spent some time this weekend trying to put something together so we have something clear to market our game with. This is how it looks right now.(There are some alternative versions as well)
Molten Beast Art
Today i completed the final animations for the Molten Beast including the Tail attack as well as the fire effect the attack spawns.
Closing words
Thats it for us this weeks update, we be back next friday! Have a good weekend!